Traipah is a place that is very dear to me. I firmly believe that it is real somewhere, and that I once lived there in a past life. I have my mind and heart open to the possibility that it isn't real, but until I find any evidence disproving it, I will continue to believe.
There are many reasons for this planet being dear to me. The most potent reason is that it was there for me with answers and help when I needed those things most. When I was rapidly coming out of my self-imposed Exile, it was a very stressful time for myself and my family. I was depressed, things were strange, and I was trying to figure out both the world and myself. Without going into boring details, suffice it to say that the world of Traipah was an oddity... a utopia that somehow worked, with physical dangers but somehow lacking the interpersonal problems that so plague humanity. I was exploring this world, trying to find out how to make a story work inside that setting (for my whole life to that point had been about making worlds to have dramatic stories in), and was being frustrated yet fascinated that there was very little drama there. It was odd. Looking back, I think my soul knew I was going to need a peaceful haven, and sent me memories of a past life, disguising them as a made-up world.
Long story short, I had my second childhood - the return from my Exile - in Traipah. Its Deities and its people and its culture worked to turn this terrified little anti-theist (for at some point in my Exile a part of me had become horribly enraged at the world and its cruelty) into a spiritual person. Given all that my Mom and Dad told me about what I'd been like as a younger child, I had been quite a spiritual child. Very connected to the world in a different way than most. Looking back now, it is clear I was an Indigo child, and when the physical realm became too much to bear, I retreated into the spirit realm. But it became a torturous place in my tortured mental state, a dark and dangerous world that pretended to be good. I had set up that world to lock myself away, and the forces I'd set in place were not pleased that I was slipping out of my Exile. Call me crazy, I fully admit to being crazy (but at least I'm not insane!), but that realm was real. I don't know much about it, except how to go there and how to shape it with my mind, but it's real. I call in Mindeodean. But Traipah and its residents offered me an alternative... turn away from the Exile and their wisdom would guide me. And it has.
And so I cherish this world, and dedicate this page to some of the things I've learned about the place. Some of the things that don't fit on other pages.
Traipahni societal information
The Dvencoilii Language
The miniscule dent I've made in making the Yahgahnii language
The Following Comes From The File I Use For Information For My Novels Set In Traipah:
Spwii’uuj’gweb – Means "death by water." (Drowning)
Krai’ahd – Very fast-paced language based on the Shao’Kehn’Ah language and vungtraf ‘language.’
Yahgahnii – The Yahgahn sacred language.
Trai’pahg’nan’nog – The universal Traipahni language. Click here for details.
Dvencoilii – The Duenicallo language.
TRNA – Triple-helical RNA. It is the Traipahni version of DNA.
Creator RNA — A second set of RNA that has an amazing ability to re-arrange the Instructor DNA to create or restore adaptations. It is quadrihelical. Also known as QRNA.
Age cutoff point — The age at which the Traipahni people stop aging. Unlike humans, Traipahni people do not age after their age cutoff point, which is usually set at the equivalent of 18 to 25 years of age.
Traipahni Day — A Traipahni day contains 15 hours of daylight, and 10.5 hours of darkness. A 25.5 hour day.
Reverse Empath — An Empath who is capable of making other people feel certain emotions, even sensations like pain. It is Nokwahl’s best defense.
Ah’Koi Bahnis Races
* = Has/had a Zaen symbiont.
† = Extinct.
Tiir’gihn — The race of Ah'Koi Bahnis (AKB) most like the average human, besides The Lacking. Evolved through punctuated equilibrium from the Ihg’daHK. They have specialized adaptations to their world that the Ihg’daHK don’t have, that make life easier for them. The Ihg’daHK did have their own children during the punctuated equilibrium, but they could not survive. *
Ihg’daHK — Before the Reformation, the dominant race on Traipah was the much more human-like Ihg’daHK. They are very much like the Yain’gah, but with Zaen symbionts. Well... they were. They are extinct. * †
Yain’gah — The Lacking. They are most like the Ihg’daHK, since they are basically Ihg’daHK without a Zaen. The Zaen symbiont is genetically encoded into the races who have it. It is the popular theory that before the Reformation, some of the Ihg’daHK, who were of a fanatical Yaenaanist sect that believed the Zaens worked for The Demon, genetically re-engineered their children to be rid of the Zaen. Which turned out to be a big mistake, since the Zaen helps in so many ways that the Yain’gah were very much handicapped by this, and it is an absolute miracle that they are still alive. They tend to move away to Earth-like worlds, since Traipah was more like Earth before the Reformation.
Chahm’ah’kaag — Known popularly as the Changeling AKB. They “evolved” from a group of Ihg’daHK who knew that their race would not survive, and considering the chaos, they were not holding out much hope for the Tiir’gihn or the other races either. They used the last remaining genetic engineering supercomputers roughly 20 years into the Reformation’s first years. It took them another 11 years to perfect their additions: The ability to heal quickly (a shallow cut healing in a minute or two, limbs growing back between 2 weeks to 3 months, depending on severity), the ability to absorb DNA from outside sources (including other species of animals and plants), chromophores, additional reproduction abilities (reproduction by fission as well as normal), and enhanced survival skills. Any DNA they absorb is added to their own genome, and because of these changes, their social structure is based around “genetic lines.” They are just as open and Reformed as the other races, though. *
Sah’djaid — AKA Sahn-Bahnis, the Large Race. Related, as usual, to the Ihg’daHK, but more like a sibling race, since they both evolved from another race. They were able to adapt to the changing world where the Ihg'daHK could not. *
Gweb’neb — The Freshwater AKB. A group of the Tiir’gihn living in a very watery area had a lot of drowning incidents. Now, Tiir’gihn can breathe underwater already, but their response to sudden immersion is limited. Thus, the Creator DNA of this group solved the problem by giving their offspring the ability to breathe for longer underwater, make their reaction to sudden immersion go warp-speed, and also made them have a better affinity for water. Nowadays, they spend more than half of their time in the water. They don’t much care for saltwater, though. *
Kok’lihg — Saltwater AKB. They evolved from the Gweb’neb. Overpopulation stresses made some Gweb’neb move to the ocean before they disliked saltwater. They since evolved along much different lines. The Gweb’neb can and do walk about on land, though they prefer water, but the Kok’lihg can no longer stray from shore when on land. They cannot walk anymore, and rarely come on land. *
Gwiimihn — The small people. Their ancestors evolved at about the same time as the Ihg’daHK and the Sah’djaid. They have long been short, but through a strange genetic fluke that the Creator DNA decided to keep, the Gwiimihn’s age cutoff point (see “terms”) changed from normal to anywhere between the equivalent of 10 and 14 years old. They are still mature enough to give birth and suckle their young. They were long persecuted, which made them a very tough race, so they, as well as the Sah’djaid, were able to adapt. *
Mahg’lih’mihn — A race of tree-dwellers who were incapable of coming out of the trees. They were exterminated via over foresting by the Ihg’daHK several hundred years before the Reformation. * †
Note on evolution: All these races except the Sah’djaid, Gwiimihn, Ihg’daHK, Mahg’lih’mihn, and Yain’gah evolved within a span of several thousand years. Though this seems rather accelerated for evolution, it is a remarkably placid pace for post-Reformation evolution. Which reminds me, the Duenicallo and the Shao’kehn’ah evolved even less than the Trelli did. Physically, at least.
Sentient/Sapient Traipahni Species
Ah’Koi Bahnis Tu-Bahn Fahloon (Ah’Koi Bahnis for short) [awe-coy bonn-iss two-bonn faw-loon] = These people look like Human women, except their eyes are different, their anatomy is different, they are true hermaphrodites, they’re herbivores, and their RNA is tri-helical, whereas Human DNA is bi-helical.
Duenicallo [doo-enn-ih-ky-yoh] = Carnivorous four-legged creatures who can stand and walk on two legs, and whose front paws double as hands. They are five foot tall at the shoulder when on all fours, and upwards of twelve feet tall when bipedal. Friends to the Ah’Koi Bahnis. Their run looks like a cross between the run of a grizzly bear and a member of the large cat family, and they can only run on all fours.
Shao’kehn’ah [shao-kenn-uh] = These beings look like large velociraptors, only they’re thicker in most places, don’t have the large killing claw of a raptor, and their eyes face more forward and out from the head. Can be black, green, dark green, brown, or any combination thereof. An elusive race, they prefer to be alone, but are becoming more friendly with the other two sentient species. The main reason for their elusiveness was that the Duenicallo and the Ah’Koi Bahnis used to persecute them before the Reformation. Their true name for themselves is unpronounceable by the Human tongue.
Vungtraf [vung-traf] = Smallish four-legged creature looks like a lizard with a large head, but is really warm blooded. Distantly related to the Ah’Koi Bahnis and the Shao’kehn’ah, as all three of these species evolved from a common ancestor.
Vai’loo’wah [vay-loo-wah] = A fancy-looking bird that does an intricate morning dance every day to convince its partner to stay rather than leave to go look for another mate.
Fii’Ahdz [fii-odds] = This bird drinks klin’ahg’dah juice or draivihn juice and use it to breathe fire, but if these birds drink too much of the juice, they explode and burn up. When the dull-looking females have this sad event happen to them, and they happen to be pregnant, the fire will speed up the incubation of the egg (they have pouches like marsupials where they keep their eggs) and a beautiful chick may be born from the ashes, making this bird the origin of the legend of the fii’ah’zohl’ah.
Ny’Ah’Lah [nigh-ah-lah] = A predator called “The Bird-Crocodile of Traipah.” The largest species is the size of a small whale. All are built like crocodiles in all ways (including the teeth) except for the fact that they are birds, complete with feathers and their mouth is beak-like. The teeth grow as part of the beak. Other name= Mah’Kwen’Jaa.
Ohmdjaa [ohm-jah] = This mammal is so small it is barely the size of the palm of a normal adult Human’s hand. It has a narrow tapered snout with a tiny black nose. Even though it’s so small, it can puff itself up to twice its size when threatened, and roar like a lion. Scientists have yet to figure out how they do this.
Niir’jah = A bird with an incredible ability to become invisible as long as it’s standing still. Its large brain processes the information of a certain spot’s appearance and it settles down and changes the colors of its feathers to match its spot. The heat it releases also changes to match its environment. It camouflages itself so well that even Ah’Koi Bahnis have a hard time finding them without moving stuff. It does this with chromatophores. (Which are the cells that animals like the cuttlefish of Earth use to rapidly change colors.)
Dii’shah’thais = A burrowing mammal about the size of a Chihuahua with a sharp beak and claws for digging. It feeds on worms and other underground animals and also eats underground roots and tubers. They have a hive-like social structure and only the larger queen can reproduce, which she does by mating with the tiny males and laying several hundred eggs the size of your pinky fingernail. Its worst predators are the Shao’kehn’ah, Duenicallo, and the gwai’lihm.
Gwai’lihm = Large armored amphibious predators with dilatable slits in their armor to let in water, though they also have lungs. They power through soil to get to their favorite food, the dii’shah’thais. They spray a poisonous substance in the face of the dii’shah’thais, or else bite them. With a wide stout snout and sharp teeth, they tear the mammalian flesh. Three times a year the gwai’lihm mate. They’re amphibians, but they give birth to live young.
Djehn = Mammals twice the size of a Chihuahua, they are light and agile tree-dwellers. With four flexible legs and a forked prehensile tail, they move through trees with absurd ease. They eat mainly fruits and nuts.
Grahbain’dyah worm family = A family of tapered worms that do many things. There’s the grahbahnia worms often kept as pets, the symbiotic tulon worms, and so on.
Lai’wihn worms = Color-changing worms that eat fecal matter and live in water.
Morph’oh’nii or Fire Flower = Draivihn trees drip their fruits filled with flammable juice, and when the whole lot catches fire, the fire flower seeds are cracked open by the heat and flame, and they sprout. Instead of being burned by the flames, the tiny sprouts can actually channel the heat to their growth, combined with a large store of food. A fire burning for one hour can make fire flower seedlings grow from sprouts to three inch tall plants. Fire flower blossoms and leaves are delicacies among the Ah’Koi Bahnis and other sentient species, as they are very hot like jalapenos. Unlike jalapenos, though, their heat is not oil based, so it can be washed away with water or other drinks.
Draivihn tree = This tree produces fruits that have flammable juice, as their seeds also need extreme heat and flame to open up. If you eat a draivihn fruit, it’s like eating gasoline... don’t go near flame. In fact, it’s best to leave draivihn fruits alone. The sap, however, is not flammable, though it is hot like fire flower blossoms, and is also not oil based.
Findok tree = Fresh findok fruit is very tasty, but this fruit rots very easily, and smells like rotten meat when it rots. This is done to attract insects, who in turn transport the seeds as they root around for rotting meat and find none. Because of this, the smell can get so bad around a findok tree that people coming to harvest the fresh fruits have to wear full-body suits that keep out the stench, the mess, and the insects.
Sweet leaves = Scientific name zirindia calamachrah, sweet leaves are sweet and delicious. They’re also healthy and have anti-oxidants and anti-aging agents.
Planimal = n. Derived from PLant + ANIMAL. Planimals are some of the universe’s most unique life forms. Having attributes of both plants and animals, their prevalence on Traipah (having almost as many species in their family as animals do in theirs) is unprecedented in the universe. The closest thing to them on Earth are primitive planimals like the Venus’s Flytrap. The planimals of Traipah evolved for the same reason that Venus’s Flytraps did---because animals are moving sources of fertilizer.
Korm’rand [korm-rand] = Small four-legged planimal predator that eats small animals and insects.
Nih’tii’ohn’ii (Pit Plant) = A formidable planimal predator, this creature digs a pit as a seedling and feeds on insects and small animals until it grows larger to catch progressively larger prey. At full size, they often attack Ah’Koi Bahnis, Shao’kehn’ah, and Duenicallo. They hunt by hiding both in their pit and by camouflaging their hunting vines amongst the undergrowth. When a prey animal comes near, these vines (tipped with small grasping jaws and wooden teeth) grab hold of the prey and pull them into the pit, where awaits the very large head, fitted with hundreds of wooden teeth. All the wooden teeth are harder than ebony. And if the Pit Plant loses a head, there are several smaller heads around the base of the plant to replace missing heads, as well as a huge base with stored food embalmed in a natural embalming fluid. AKB often harvest this fluid from dead Pit Plants to use as a natural formaldehyde. But Traipahni people will never use this fluid to embalm people or store food, because nih’tii’ohn’ii are considered unclean.
Loh’vway’lih = Also known jokingly as the Loa Constrictor, this planimal predator feeds on small animals like the omdjaa and the dii’shah’thais. It gets its joke name because it looks like a very large snake, but it doesn’t constrict its prey. Instead, it’s an ambush predator that strikes with snake-like speed, injecting its prey with a venom that only affects animals. Very few planimals hunt other planimals, but just in case it has to fight, it has retractable ebony-hard teeth for defense against other planimals.
Voong flower = These genetically engineered wall-clingers turn their heads toward warm bodies and shoot spines at them for reasons that depend on the kind of voong flower they are. The planimal they originally came from did this to catch birds and insects, as well as for defense. Once the prey was dead, small vines clamber out the bottom and drag the prey back to the feeding center. But the genetically engineered ones also do things like cure diseases. Back in historical times, there was no cure for the brain fungus, so the voong flowers were genetically engineered to kill those infected with it so it wouldn’t spread. The same toxin that killed the victim also killed the fungus and its spores. In Nokwahl’s time there is a cure, and so they were re-engineered to inject victims with the cure. But a special selectivity was bred in, so that victims too far infected to return to sanity are put out of their misery. It knows this by the amount of spores being released, since the brain fungus doesn’t start to release spores until the insanity sets in. Another genetically engineered plant communicates with the voong flower, so if the voong detects brain fungus spores, this second plant sprays a chemical that is harmless to most life forms but kills brain fungus spores.
Dwiidj’lah = A relative of the korm’rand, but smaller and brightly colored, it eats only insects but it spits an acidic poison as a defense mechanism.
Extinct Life Forms
Extinct life forms are always named in Trai’pahg’nan’nog, with a gohn- prefix denoting its extinction. Life forms that once existed in AKB reign and went extinct are also given this prefix.
gohn-Ehm’pehn’jehn = The common ancestor of vungtrafs, Shao’kehn’ah, and Ah’Koi Bahnis. This creature could walk about on either four or two legs, had tremendous jumping ability, and was an omnivore. From it evolved the carnivorous Shao’kehn’ah, the omnivorous vungtraf, and the herbivorous Ah’Koi Bahnis.
gohn-Mahg’lih’mihn = A race of tree-dwellers who were incapable of coming out of the trees. They were exterminated via over-foresting by the Ihg’daHK several hundred years before the Reformation.
Fire Flower Stew = A vegetable stew spiced with fire flower essence. Much like chili.
Burning Water = Water mixed with Draivihn Tree sap (which isn’t flammable, unlike Draivihn juice but is hot), findok juice, and fire flower essence creates a whiskey-type drink, but hotter and harder to get used to. Also has a fruity taste.
"Tékwiiah seh Grahbahn" ("Grahbahn’s Splendor") Fruit Soup = A soup with an Alóra and Findok juice base, with chunks of those and other fruits in it. Can be served either hot, warm, or cold. The Terrans have a version, called “Grahbahn’s Glory” Fruit soup, using Terran fruits and a spiced apple cider juice base.
The Six Dimensions
It is common knowledge amongst Traipahni scholars and Guild-persons that there are six dimensions, and this standard is used all over the world. Though most common people still use just the three, most are also aware that scholars and professionals use six. What we humans call the fourth dimension, or Time, is thought of differently on Traipah. It is considered not a single dimension but a whole tier of dimensions. This tier is called the moiulj'krain plane, or the space-time plane. There are at least as many dimensions through Time as there are through space. Thusly, the Traipahni people do not think of Time as a linear thing... their directions through time include not only forward, back, and "standing still," but also several forms of "sideways." The main reason for this is because there are only a couple obscure religions on Traipah that do NOT recognize the existence of alternate universes. But the directions through time that they acknowledge are far more complex even than that. We shan't go into any more detail, or you head shall spin.
. . . . . . Ignore that note. ^ ^ ^ For all is Illusion, ultimately.